TSR Universe

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Dungeons and Dragons style RPG


    Rules in the works....

    Razorclaw
    Razorclaw
    Admin


    Posts : 2
    Points : 6
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    Join date : 2011-02-08

    Character sheet
    Hit points:
    Rules in the works.... Left_bar_bleue1000/1000Rules in the works.... Empty_bar_bleue  (1000/1000)
    Energon loss:
    Rules in the works.... Left_bar_bleue100/100Rules in the works.... Empty_bar_bleue  (100/100)
    Armor damage:
    Rules in the works.... Left_bar_bleue100/100Rules in the works.... Empty_bar_bleue  (100/100)

    Rules in the works.... Empty Rules in the works....

    Post  Razorclaw Sat Feb 12, 2011 2:58 am

    Energon Usage: : Every bot uses energon to do different things; move, fire weapons, scan, and ect.. So every bot will be given two energon bars, that indicates his or her remaining energon level. One is for the bots weapon that they are using and the second is for the bot itself. Right now we are trying to set a fair shut down point (like at 2% remaining) but if you have any suggestions please give us your in put.

    Movement / weight
    : Every bot is a different size and this makes them move at different speeds. Bots like Bumblebee move faster, while bots like Megatron move slower. This is due to their over all size, and the weight of their armors. Like with all the rules in this section we are making them as we go. So please feel free to make suggestions

    Movement restrictions: Movement restrictions, deal with situations that bots face when crossing certain terrain and entering certain areas. For instance bots with sports car alt modes are excellent on the open road, but they are slowed to half their over all speed when they go off road due to the terrain. On the other hand bots like Swindle, excel on off road but are not so well on road due to their specialized tires.

    Armor points: This deal with your armors life points. You start out with max points, but as you fight and take damage; this number decreases. When this number reaches absolute 0 you have no more protection from damage and you start taking damage to your hit points.

    Hit points: This is like armor points but this represents your bots actual life. When your armor is gone, you start taking damage to your hit points. When you hit points are at absolute 0, your bot is dead.

    Repairing and resting: Repairs can fix and mend your damage parts back to their original max point values. Rest only replenishes your energon to a small degree, but to have it return to it's max; repairs must be made.

    Please keep in mind that these are just rough drafts of the main rules, there may be more made; or these may be adjusted at any time.

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